- Dune II Languages: Support for French and German game play: 548KB: Dune II Depaker: Unpacks the PAK files to edit scenarios individually: 4KB: Dune II Unit & Building Statistics: Statistics on all Dune II units and structures: 141KB: Dune II Editing Help: Definitive help guide for editing missions with Dune Editor: 380KB: Dune II Editor.
- TibEd was originally a C&C editor but it now supports Dune 2000. It is by far the best editor for the game, and lets you change the stats of nearly every unit/structures. It gives a trial period and after that ends there is a short wait before the program starts. Download 152 KB Dune 2000 Module Full Program Official Site.
FXP Project (from tox): Dune Savegame Editor.rar Flash Builder Project 4.0 by me, updated the above pack: Dune Savegame Editor v2.7z Ready to use with Adobe AIR: DuneSGEair.zip. 2: How to recover missing characters. Download DS2SGE (Dungeon Siege 2 Savegame Editor. Cheat trainer - The Bear's Pit JA. I took the offset values with xe, an hex editor for dos, which I use to edit all my savegames. And as I said, I only tested with the Atreides. Dune 2000: hex-edit - PC cheats.
Classic Dune. Modern Controls.
About
Dune Dynasty is a continuation of the classic real-time strategy game Dune II by Westwood Studios. It is not a remake. It builds upon the original game engine as reverse-engineered by the OpenDUNE project.
Dune Dynasty features these modern enhancements:
- Runs natively on Linux and Windows (OpenGL or Direct3D)
- High-resolution graphics, including zooming
- Multiple unit selection with control groups
- New build queue interface
- Rally points
- Multiple sound channels
Plus:
- Emulated Ad-Lib sound and music playback
- General MIDI playback
- Custom campaigns
- Fog of war option
- Smoother unit animation
- Brutal AI mode
- Skirmish mode
- Jukebox
- Bug fixes
Dune Dynasty is licensed under the GNU General Public License version 2.0. For more information, see the COPYING
file included with every release and source download of the game.
Download
Download the source code or Windows binaries from the SourceForge project page.
Read the list of changes.
Compiling from source
(Skip this if you are using precompiled Windows binaries.)
You will need CMake and Allegro 5. FluidSynth and MAD are optional dependencies.
Alternatively, you can use an out-of-source build:
The binary will be placed in the dist/ directory.
Starting up
You will need the *.PAK data files from the EU v1.07 release of Dune II. Place them into one of the following places:
In a directory named
data
next to the dunedynasty executable. This is the simplest option.In your personal data directory. The location depends on your operating system.
On Unix, this will be:
On Windows, this will be something like:
or
or
The system-wide directory as configured in the CMake variable
$DUNE_DATA_DIR/data
.
Once the data files are in place, you may start the game by running dunedynasty.exe
or dunedynasty
.
Controls
The controls should be similar to most real-time strategy games. You can finally select multiple units by dragging a rectangle, or shift clicking. Right click issues commands on units, and sets the rally point on buildings.
Keyboard shortcuts are mostly just the first letter of the action.
Double tap H or a control group number to centre on the construction yard or the control group.
Configuration
The configuration file will be read from one of two places:
In the same directory as the dunedynasty executable.
In a personal data directory. On Unix the configuration file is located at:
On Windows the configuration file will be located somewhere like:
See the sample file dunedynasty.cfg-sample
for a list of configuration options. You can modify the existing dunedynasty.cfg
file or replace it with dunedynasty.cfg-sample
.
General MIDI music
Dune Dynasty can play MIDI music via FluidSynth. You will need to set the sound_font
path in the configuration file to an appropriate sound font (.sf2) file, e.g.
Dune Dynasty can also play music via the system MIDI output on Windows and Linux (ALSA). If you use Timidity++ as an ALSA sequencer client on Linux you should start it with smaller buffer sizes to avoid the 'drunk drummer' problem:
External music packs
Dune Dynasty can play various external music sets, e.g. music from Dune 2000. Each of these have their own subdirectory in the music/ directory. Instructions are provided in the respective FILELIST.TXT files.
If you want to disable any music set, edit the [music] section of the config file. If a particular track is missing, it will look for a suitable replacement in the default music pack, or use the Adlib music if that also fails. e.g. to play Sega Mega Drive music, and MT-32 rips only as required:
In addition, individual songs can be disabled. e.g. if you want to include Dune 2000 music, but exclude 'Robotix':
Saved games
Saved games are located in the save
directory next to dunedynasty.cfg
. If no configuration file exists, they will be in placed in a personal data directory.
On Unix this will be:
On Windows this will be something like:
Saved games from Dune II should work if placed there.
Custom campaigns
Dune Dynasty can play fan-made campaigns such as Super Dune II Classic, Stefan Hendriks' Atreides Campaign, and Dune 2 eXtended. These should be placed in the subdirectories inside the campaign/ directory. Click the 'The Building of a Dynasty' subtitle to switch between campaigns.
You can also create your own campaigns. A campaign should consist of a META.INI file, a REGIONX.INI file for each playable House, where X is the first letter of the House name, and a complete set of scenarios for each House, named SCENX001.INI through SCENX022.INI. See Stefan Hendriks' Atreides Campaign (shac/) as a simple example.
Each campaign can also contain custom balance tweaks, specified in PROFILE.INI and HOUSE.INI. Please refer to the sample files in the campaign directory for more infomation.
Dune 2 Scenario Editor
Finally, the scenarios can either be distributed as loose INI files or as a single PAK file. Data stored in PAK files must be listed in META.INI. See MrFlibble's Alternative Scenarios (mfas/) as a simple example of scenarios stored in a PAK file.
Acknowledgements
Thank you to:
The OpenDUNE team:
- Albert Hofkamp (Alberth)
- Loic Guilloux (glx)
- Patric Stout (TrueBrain)
- Steven Noorbergen (Xaroth)
The Allegro 5 developers.
The developers of DOSBox, MAME, ScummVM, Dune Legacy, and everyone else who worked on the Adlib/OPL/MIDI player code.
Peter, for help on various bits of the code, the music code, and AUDlib.
Nyerguds, for his Dune II editor.
Bug reporters and other improvement suggestions: MrFlibble, Nyerguds, Zocom7, EagleEye, gerwin, Leolo, VileRancour, swt83, Paar, Akaine, Wesker.
Westwood Studios, for an amazing game!
Dune 2 Vst
Author
Dune 2 Pak Editor
David Wang dswang at users dot sourceforge dot net