PART TWO: HELP NOAHJ456 REACH 5,000,000 SUBSCRIBERS: http. There are 100 collectible Zombie Statues scattered throughout Harran. There are 47 in the Slums, 3 in the Antenna area, and 50 in Old Town. Dying Light Wiki Guide.
Dying Light 2 Stay Human | |
---|---|
Developer(s) | Techland |
Publisher(s) | Techland |
Director(s) | Adrian Ciszewski |
Designer(s) | Tymon SmektaĆa |
Programmer(s) | Bartosz Kulon |
Writer(s) | Jerrold Brown |
Composer(s) | Olivier Deriviere |
Platform(s) | |
Release | December 7, 2021 |
Genre(s) | Action role-playing, survival horror |
Mode(s) | Single-player, multiplayer |
Dying Light 2 Stay Human is an upcoming survival horroraction role-playing game developed and published by Techland. The game will be released for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X and Series S. The sequel to 2015's Dying Light, the game is scheduled to be released on December 7, 2021.
Gameplay[edit]
Dying Light 2 Stay Human is an open worldfirst-personzombie apocalyptic-themed action role-playing game. Set 20 years after Dying Light, starring a new protagonist named Aiden Caldwell (voiced by Jonah Scott), who is equipped with various parkour skills. Players can perform actions such as climbing ledges, sliding, leaping off from edges, and wall running to quickly navigate the city. It was confirmed that there are over 3000 parkour animations to give a more fluid free running experience. Tools such as a grappling hook and a paraglider also aid traversal in the city. Aiden can also use the undead to break his fall. The game is mostly melee-based with the majority of fighting using melee weapons. The melee weapons have a limited lifespan and will degrade as the player uses them in combat.[1] Long-range weapons such as crossbows, shotguns, and spears can be used as well. Weapons can be upgraded with different blueprints and components which can be found by breaking down weapons for craft parts. Aiden can also utilize superhuman skills due to the infection.[2] New zombies have been added. Like the first game, the zombies are slow when exposed to sunlight, but they become more aggressive and hostile at night.[3]
The game is set in The City, a massive urban open world set in Europe that players can explore freely.[4] The map, which is four times bigger than the original game, is broken into seven distinct regions and each has its own landmarks and locations. When exploring the city, players can scavenge different scraps and resources for crafting new items and weapons.[5] In the game, players meet different factions and settlements and have to make different decisions that would fundamentally change the state of the game's world and how non-playable characters view Aiden. The consequences are far-reaching, with the player being able to bring prosperity to a faction while completely destroying another settlement. Making certain decisions will open up or seal-off areas in the city, encouraging players to complete multiple playthroughs.[6] Like its predecessor, the game features four-player cooperative multiplayer.[7]
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Development[edit]
Dying Light 2 Stay Human is developed and published by Techland. The team intended to invoke a sense of loss and dread. They also show that humanity was on the edge of extinction. To show the fragility of humanity, the team introduced several layers to the City, in which the temporary structures are built on top of the ruins of the old buildings to accommodate humans, whereas permanent structures and concrete ground are occupied by massive hordes of zombies.[2] When creating the City, the team utilized an internal technology named CityBuilder, which can assemble different building parts like ledges and windows with minimal input from the level designers. The technology enabled the team to create and change the city design quickly. The team also created a new engine named C-Engine to power the game.[8]
The game placed a significantly larger emphasis on narrative when compared with its predecessor. The team approached Chris Avellone to help write the game's story which is reactive to players' choices. The team felt that they had developed an open city, but they wanted the narrative to share the same level of agency.[2] The game was described as a 'narrative sandbox' in which every choice has 'genuine' consequences according to Avellone.[9] After players make certain choices, the game space will also change. The game's story features a more serious tone when compared with the first game. To make the world feel believable and authentic, the team also took inspiration from real-world issues and political ideologies and had to drop gameplay ideas that were deemed too unrealistic.[10] Ciszewski added that in each playthrough, players will 'lose at least 25 percent of the content'.[2]
The story focuses on a new, modern 'Dark Ages' for humanity, which enables the story to convey themes such as betrayal, infidelity, and intrigue. The team was confident about the game's gameplay, though they felt that they needed additional help when designing the game's narrative. Therefore, the team recruited Avellone as well as writers who worked on The Witcher 3: Wild Hunt, a game widely praised for its writing and story. The narrative design also prompts players to care about the non-playable characters and encourages players to be more sensitive about their presence and needs.[8] Zombies, instead of being the main enemy like in the last game, become a narrative device that pressurize other non-playable characters to induce interesting drama and themes.[11] The game features hostile human enemies more heavily when compared with the first game, as the team was inspired by works including The Walking Dead and Game of Thrones, in which living humans are equally dangerous. The team developed a life cycle for zombies in the game. Newly bitten zombies are called Viral, which are fast and dangerous enemies whose humanity still remain. They would then become Biters, which are described as 'regular zombies'. When Biters are exposed to UV light for a long period of time, they devolved into Degenerates, which are degenerating zombies with flesh falling off from them.[12]
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The game was announced at E3 2018 during the Xbox press conference by Avellone as Dying Light 2.[13]Square Enix will distribute the game and provide marketing efforts in North America.[14][15] On January 20, 2020, Techland announced that the game would be delayed out of its early 2020 window to allow additional development time, with no new release date given at the time.[16] On May 27, 2021, a digital event was held and a December 7, 2021 release date was revealed, alongside the game's title adding the subtitle of Stay Human.[17]
Due to sexual misconduct allegations made against Chris Avellone in June 2020, Techland and Avellone agreed to terminate his involvement with Dying Light 2.[18]
References[edit]
- ^Nakamura, Darren (June 20, 2019). 'Dying Light 2 lets you destroy entire areas in the city'. Destructoid. Retrieved June 25, 2019.
- ^ abcdHall, Charlie (June 11, 2019). 'Dying Light 2's dark age parkour looks solid, but the narrative feels risky'. Polygon. Retrieved June 25, 2019.
- ^Avard, Alex (March 11, 2019). 'Dying Light 2 new zombie types explained with official concept art'. Gamesradar. Retrieved November 1, 2019.
- ^Grubb, Jeff (June 20, 2018). 'Techland promises diversity in Dying Light 2 (updated)'. VentureBeat. Retrieved March 1, 2021.
- ^Fillari, Alissandro (June 15, 2019). 'E3 2019: Dying Light 2's Brutal Combat Punctuates Its New Storytelling'. GameSpot. Retrieved June 25, 2019.
- ^Chiodoni, Johnny (June 11, 2019). 'Your choices can wipe out entire settlements in Dying Light 2:Stay Human'. Eurogamer. Retrieved June 25, 2019.
- ^West, Josh (March 14, 2019). 'Why co-op is going to be one of the coolest parts of Dying Light 2'. GamesRadar. Retrieved June 25, 2019.
- ^ abFrancis, Bryant (June 25, 2019). 'Building interesting emergence in Dying Light 2'. Gamasutra. Retrieved June 25, 2019.
- ^Faller, Patrick (June 13, 2018). 'E3 2018: Dying Light 2 Will Be A 'Narrative Sandbox' Where Your Actions Shape Your Environment'. GameSpot. Retrieved June 25, 2019.
- ^Avard, Alex (March 14, 2019). 'How Dying Light 2 is a culmination of everything Techland has learnt making zombie games so far'. GamesRadar. Retrieved June 25, 2019.
- ^Weber, Rachel (March 12, 2019). 'How Dying Light 2 is inspired by The Witcher 3 and Game of Thrones'. GamesRadar. Retrieved June 25, 2019.
- ^Avard, Alex (March 11, 2019). 'Exclusive: Dying Light 2's new zombie types explained with official concept art'. GamesRadar. Retrieved June 25, 2019.
- ^Messner, Steven (June 10, 2018). 'Dying Light 2 announced and Chris Avellone is designing the story'. PC Gamer. Retrieved June 10, 2018.
- ^Khan, Imran (May 31, 2019). 'Dying Light 2 Will Be At Square Enix's E3 Presentation'. Game Informer. Retrieved June 26, 2019.
- ^Birch, Nathan (July 25, 2019). 'Dying Light 2 Interview: You Can be a Joker-like Agent of Chaos, Cross-Gen Confirmed'. Wccftech. Retrieved November 20, 2019.
- ^'Dying Light 2 Delayed with No New Release Date - IGN'.
- ^Ruppert, Liana (May 27, 2021). 'New Dying Light 2: Stay Human Gameplay Shows Off More About The Dangers Of Consequences'. Game Informer. Retrieved May 27, 2021.
- ^Kerr, Chris (June 22, 2020). 'Dying Light 2 writer Chris Avellone accused of sexual assault and harassment'. Gamasutra. Retrieved June 22, 2020.